<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>With Perspective Devlog - itch.io</title><link>https://benallengamer.itch.io/wperspective</link><description>Fun physics based puzzle game involving a twist on gravity and a curious setting.</description><item><guid>https://benallengamer.itch.io/wperspective/devlog/1537427/lighting-boss-battle-release</guid><title>Lighting + Boss Battle + Release</title><link>https://benallengamer.itch.io/wperspective/devlog/1537427/lighting-boss-battle-release</link><pubDate>Fri, 29 May 2026 02:58:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The game is now finished and released! I improved the lighting and fixed the movement freezing and camera clipping issues. The game has a fully working title screen, pause screen, controls display and...</p>]]></description></item><item><guid>https://benallengamer.itch.io/wperspective/devlog/1537424/different-signals-and-finished-level</guid><title>Different Signals and Finished Level</title><link>https://benallengamer.itch.io/wperspective/devlog/1537424/different-signals-and-finished-level</link><pubDate>Fri, 29 May 2026 02:53:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Here I show the most recent level being finished with the new destroy field which destroys objects instead of letting them pass, this feature is enabled and disabled with buttons allowing the player t...</p>]]></description></item><item><guid>https://benallengamer.itch.io/wperspective/devlog/1537420/physics-update-and-next-level</guid><title>Physics Update and Next Level</title><link>https://benallengamer.itch.io/wperspective/devlog/1537420/physics-update-and-next-level</link><pubDate>Fri, 29 May 2026 02:47:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changed Objects to being physics based, preventing clipping issues found before and mitigating some of the button status issues I had to solve in prior versions as predicted before. Wires have been ad...</p>]]></description></item><item><guid>https://benallengamer.itch.io/wperspective/devlog/1537417/first-view-of-mechanics-and-game-world</guid><title>First View of Mechanics and Game World</title><link>https://benallengamer.itch.io/wperspective/devlog/1537417/first-view-of-mechanics-and-game-world</link><pubDate>Fri, 29 May 2026 02:40:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>In this video I demonstrate some of the bugs I&#039;ve found in my game, as well as the core mechanics such as movement, gravity flipping with its neat animation and box holding. Using these mechanics I sh...</p>]]></description></item><item><guid>https://benallengamer.itch.io/wperspective/devlog/1473610/beginning</guid><title>Beginning</title><link>https://benallengamer.itch.io/wperspective/devlog/1473610/beginning</link><pubDate>Mon, 30 Mar 2026 12:03:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A Player in a Blank Canvas The first step was to create the player in a blank world, I created a cube floor and ceiling with different textures to track orientation and implemented a basic first perso...</p>]]></description></item></channel></rss>